Paper Cut Crab in the Deep Blue Sea

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The assignment in my Drawing for Animation class was to make an image from the Deep Sea emulating the style of illustrator Charly Harper. Once I looked at this style what I noticed, besides the breaking things down to simple shapes, was the textures, and that made me think of 3D paper cut art and so that’s the direction I took. I don’t think this would be mistaken for Charly Harper art, but I kinda like it. With a little more time I would have liked to have tried to do this in Maya so that it might look a little better, but instead it’s all in Photoshop.

Star Trek Lego – Kirk vs Gorn

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Well, here is my first foray into animating in Maya. The assignment was to take our Lego project from last year and animate it. Since I did Star Trek Legos for that project (something that is sorely missing from the Lego Universe) I thought it would be fun to do a memorable scene from the original series. This is from the episode “Arena.” I assembled the image sequence and added audio in Adobe After Effects. Kirk’s hair and the Gorn’s head were sculpted in Mudbox.

Lego Star Trek – Kirk vs Gorn from Dennis West on Vimeo.

I’m pretty happy with it. There are a couple of things that I would like to fix, which I’ll probably work on for our next assignment which is adding dynamics. I think I’ll just add them to this scene.

Monster in my closet

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Here’s a fun little project I just turned in. This was for my Drawing for Animation class. We were supposed to focus on shape and design something that could work as a toy also. The theme was “Monster in the Closet.” I’m thinking it might be fun to make a little short out of it someday.

[UPDATE - Feb. 6, 2012] – I’d like to start participating in Illustration Friday again and I thought that this fit the subject “Suspense” for this week. So here you go!

Shakespeare still life

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Here is my final project for my Intermediate 3D Graphics class. I’m happy with the way it turned out although there are a lot of things I’d still like to do with it like increase the wear on some of the books and work out some of the kinks I was running into while trying to import the Shakespeare bust into Maya from Mudbox.

I’m sure I’ll go back and tweak more someday, right?

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