Houdini Shader Programming Final Project

Today I turned in my final project for my Shader Programming class. The project was to take a picture and insert a CG model into it and “Shade” it (jargon for texturing and applying a surface material) so that it looks like it belongs in the scene.

So here’s a test. Don’t scroll down too soon, just look at the image below and see if you can tell which object in the scene isn’t real.

Ok, so can you tell what was inserted?

Here is the image without the object:

Yep, it’s the wind-up robot. A toy that I’ve had since I was about 10 years old. Here is an image of a wireframe of the model that I made of it in Maya:

Houdini is a piece of software used in the industry to do high quality shading and visual effects. It’s pretty complicated, but can do some amazing things. Definitely rewarding when it works out.

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