Category Archives: Maya

Quint, the Turtle

About a year ago I did this animation for an Intro to 3D Animation class. For some reason it makes me laugh, kind of like Aardman Animation’s “Creature Comforts.”

Well, recently I thought I’d revisit it to make it more presentable. I went back in and tried to make the textures a little more turtle-like and less plasticky. The animation is still a bit Muppet-like, but oh well.

Enjoy!

To view in HD, click here.

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Houdini Shader Programming Final Project

Today I turned in my final project for my Shader Programming class. The project was to take a picture and insert a CG model into it and “Shade” it (jargon for texturing and applying a surface material) so that it looks like it belongs in the scene.

So here’s a test. Don’t scroll down too soon, just look at the image below and see if you can tell which object in the scene isn’t real.

Ok, so can you tell what was inserted?
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Quint, The Turtle

Today was the final review in my 3D Animation Class. Here is the project that I made for it. I was hoping to do something along the lines of the BBC’s “Creature Comforts.”

The audio I used is from Quint (Robert Shaw) in the movie “Jaws.” I designed, modeled, rigged, textured and animated this scene. It was a lot of fun and I’d like to tweak it more and maybe do some other versions of creatures delivering dialogue from other movies. Any suggestions?

Enjoy!

This next piece is a little progression reel showing how this animation was put together.

If you like this, please do me a favor and share it with others you know on Facebook and other sites!

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Turtle

It’s been a while since I’ve posted anything so I thought I’d show a preview of what’s going to be occupying almost all of my time for the next week. It’s due next Wednesday so I should be able to post the final animation then.

Enjoy!

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“The Heart’s Cry” from Riverdance. Animated.

Here’s an exercise that I just finished for my 3D animation class at BYU. It was done in Maya and uses a clip of audio from the song “The Heart’s Cry” from Riverdance. I used blend shapes for the face and a simple rig for the neck and head movement. I also fully modeled, shaded and lit the scene.

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