This is a video walkthrough of my Amiens Cathedral learning game that I created for a class. It is presented as a proof of concept of what a more complete model and additional learning elements could be.
About a year ago I did this animation for an Intro to 3D Animation class. For some reason it makes me laugh, kind of like Aardman Animation’s “Creature Comforts.”
Well, recently I thought I’d revisit it to make it more presentable. I went back in and tried to make the textures a little more turtle-like and less plasticky. The animation is still a bit Muppet-like, but oh well.
Here is an exercise I used to practice shading in Houdini. The goal was to take a picture and insert a CG model into it and “Shade” it (jargon for texturing and applying a surface material) so that it looks like it belongs in the scene.
So here’s a test. Don’t scroll down too soon, just look at the image below and see if you can tell which object in the scene isn’t real.
Ok, so can you tell what was inserted?
Continue reading “Houdini Shader Programming Project” »
Here is my final project for my Intermediate 3D Graphics class. I’m happy with the way it turned out although there are a lot of things I’d still like to do with it like increase the wear on some of the books and work out some of the kinks I was running into while trying to import the Shakespeare bust into Maya from Mudbox.
I’m sure I’ll go back and tweak more someday, right?
So here is the final project for my intro to 3D Graphics class. The project was to design a bug of some kind and place him in an environment. Well, all of my designs ended up being robots that resembled bugs and then ended up with this one that really looks nothin like a bug.
My instructor was fine with the change and I’m happy with the result, and my grade.