This is a video walkthrough of my Amiens Cathedral learning game that I created for a class. It is presented as a proof of concept of what a more complete model and additional learning elements could be.
About a year ago I did this animation for an Intro to 3D Animation class. For some reason it makes me laugh, kind of like Aardman Animation’s “Creature Comforts.”
Well, recently I thought I’d revisit it to make it more presentable. I went back in and tried to make the textures a little more turtle-like and less plasticky. The animation is still a bit Muppet-like, but oh well.
Today I turned in my final project for my Shader Programming class. The project was to take a picture and insert a CG model into it and “Shade” it (jargon for texturing and applying a surface material) so that it looks like it belongs in the scene.
So here’s a test. Don’t scroll down too soon, just look at the image below and see if you can tell which object in the scene isn’t real.
Ok, so can you tell what was inserted?
Continue reading “Houdini Shader Programming Final Project” »
Today was the final review in my 3D Animation Class. Here is the project that I made for it. I was hoping to do something along the lines of the BBC’s “Creature Comforts.”
The audio I used is from Quint (Robert Shaw) in the movie “Jaws.” I designed, modeled, rigged, textured and animated this scene. It was a lot of fun and I’d like to tweak it more and maybe do some other versions of creatures delivering dialogue from other movies. Any suggestions?
This next piece is a little progression reel showing how this animation was put together.
If you like this, please do me a favor and share it with others you know on Facebook and other sites!