This is my senior project for my BYU Animation BFA. The project was to create the Cathedral in Amiens, France using 3D technology. This was built primarily in Houdini, with some early modeling in Maya. The final renders were composited in Nuke and the video was edited in After Effects. Continue reading “Amiens Cathedral: City of God” »
Here is an exercise I used to practice shading in Houdini. The goal was to take a picture and insert a CG model into it and “Shade” it (jargon for texturing and applying a surface material) so that it looks like it belongs in the scene.
So here’s a test. Don’t scroll down too soon, just look at the image below and see if you can tell which object in the scene isn’t real.
Ok, so can you tell what was inserted?
Continue reading “Houdini Shader Programming Project” »