This is my senior project for my BYU Animation BFA. The project was to create the Cathedral in Amiens, France using 3D technology. This was built primarily in Houdini, with some early modeling in Maya. The final renders were composited in Nuke and the video was edited in After Effects. Continue reading “Amiens Cathedral: City of God” »
I’ve received permission from Bryan Ferry to animate to his musical version of Shakespeare’s 18th Sonnet. Here is a completed bit where I’ve worked out some of the processes and look for the thing. So far I’m happy with how it’s coming along.
The drawings and animations were created in Adobe Illustrator and Flash. It was all composited together in After Effects.
Ultimately, I want this to look like it’s actual ink and paint on paper that’s animated. I’d call the drawing style Book of Kells influenced.
Here’s an exercise that I just finished for my 3D animation class at BYU. It was done in Maya and uses a clip of audio from the song “The Heart’s Cry” from Riverdance. I used blend shapes for the face and a simple rig for the neck and head movement. I also fully modeled, shaded and lit the scene.
Well, here is my first foray into animating in Maya. The assignment was to take our Lego project from last year and animate it. Since I did Star Trek Legos for that project (something that is sorely missing from the Lego Universe) I thought it would be fun to do a memorable scene from the original series. This is from the episode “Arena.” I assembled the image sequence and added audio in Adobe After Effects. Kirk’s hair and the Gorn’s head were sculpted in Mudbox.
I’m pretty happy with it. There are a couple of things that I would like to fix, which I’ll probably work on for our next assignment which is adding dynamics. I think I’ll just add them to this scene.