Head study

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Had a good time tonight in my figure drawing class. We are focusing on the head and so tonight was a 3 hour long pose. I’m pretty happy with it and so I thought I’d share.

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Oh, and by the way, I entered the drawing that I did a couple weeks ago (below) in a student figure drawing show and won third place!

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Film thoughts on “City Lights”

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When approaching a silent film in 2011 I’m faced with certain apprehsensions. I’ve seen silent films before and have been a little turned off by the poor quality of the film, the music that continuously drones on and the over exaggerated acting that borders on cartoonish. Because of these preconceptions I found myself wondering if City Lights would be a rewarding experience for me or if I’d find myself checking my watch hoping that the movie would be ending soon but what I gained from this experience was the belief that, as an aspiring animated filmmaker, I’d better pay attention to these treasures from the past that are able to tell a funny and moving story in spite of any perceived technological limitations of their day.

In my research after the movie I learned that when City Lights was released, the world had already been watching talking pictures for four years. Since the sound technology was available, I found myself considering why the choice was made for this to be a silent film. One conclusion I arrived at was that it may have been an economical choice for Charlie Chaplin to make this a silent film—the technology to project a movie with sound was so new, it probably hadn’t been as widely adopted so a silent film would have a wider release and would have more revenue potential.

But I prefer to think that this movie was made as a silent film because that was the medium which he was the master. Chaplin, being first and foremost a storyteller, would no doubt have believed that the novelty of sound would have distracted the audience from his artistry much like the 3D technology in movies today imposes itself on the senses in ways that tend to distract from the drama on the screen. After so many years of telling stories that flow smoothly without the aid of the spoken word, I’m sure that he would have thought that speech and sound effects would have muddied the waters. This idea reinforces the concept that what you leave out is just as important as what you put in. As director Nicholas Meyer remarked during the audio commentary of Star Trek II: The Wrath of Khan:

“…all the traditional artistic venues–literature, music, painting–they exercise a good deal of their impact by virtue of what they leave out. A painting does not move. Music has no image. In each case it is the willing and unskilled participation of the imagination on the part of the reader, the viewer, the listener that completes the work of art… Only movies, the 20th century art medium, has the hideous capacity to do it all for you. And in doing so it tends to render the audience passive.”

I found that as I was viewing City Lights I, and everyone else in attendance, became active participants in the viewing experience. The absence of audible dialogue did not hinder our ability to laugh, cheer, or cry as the drama on the screen unfolded. As a future animator, I realize that there is much that I can learn from these pantomime artists of the golden age of silent film. Now I know that there is an untapped—at least from my perspective—reservoir of creative inspiration just waiting to be dipped into.

[This article was a thought paper turned in for my Introduction to Film class at Brigham Young University after viewing the film City Lights]

Film Analysis: Star Trek

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iconWhen it comes to impressive feats of filmmaking, the 2009 J.J. Abrams reboot of “Star Trek” is an example of what can be great about cinema. As an action/Sci-fi film, its primary purpose is to entertain, but there was also a great burden placed on Abrams to create something that honors what has been done previously in the Star Trek universe while creating something that is fresh and new to appeal to the current generation of movie-goers. Through the use of masterful storytelling, directing and other filmmaking techniques such as cinematography and editing, Abrams was able to produce something that is both exciting and moving for longtime fans as well as the uninitiated.

In the opening shot in the film, we see an extreme close up of what appears to be the underside of the U.S.S Enterprise with a familiar beeping sound recognizable to long time Star Trek fans as standard bridge computer noises. As this establishing shot progresses, we realize that it is indeed a starship but we are looking at the top of it from an upside-down orientation—reinforcing the reality of space where there is literally no up or down. This becomes a clue to us as viewers that this movie may not be exactly what we are expecting.

Continue reading “Film Analysis: Star Trek” »

“Wreck it Ralph” coming soon

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I just found out about an upcoming release from Walt Disney Animation, “Wreck it Ralph.” From what I understand it is a story that takes place in a video game world where the villain, Wreck it Ralph, desires to be more than the bad guy in the video gale world he exists in, so eye escapes through the power cord and embarks on a journey through other video game worlds.

This film, due to be released November 2012, features the voices of John C. Reilly and Sarah Silverman and is produced by Disney’s Animation Studio and not Pixar–although one of the Executive Producers is John Lasseter.

Here are some newly released images from the film along with official descriptions:

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Walt Disney Animation Studios’ “Wreck-It Ralph” takes place in the world of arcade video games and features “Hero’s Duty,” a sci-fi, first-person shooter in which a platoon of soldiers must battle mutant Cy-Bugs that threaten the safety of the universe.
©2012 Disney. All Rights Reserved.

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In Walt Disney Animation Studios’ “Wreck-It Ralph,” video game “bad guy” Ralph (voice of John C. Reilly) spends his lonely evenings gazing at the apartment building that it’s his job to destroy. ©2012 Disney. All Rights Reserved.

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Walt Disney Animation Studios’ “Wreck-It Ralph” takes place in the world of arcade video games and features the brightly colored, deceptively sweet game of “Sugar Rush,” in which competitors race candy go-karts around a world make entirely of edible sweets.
©2012 Disney. All Rights Reserved.

So, what do you think? Will it be good?

Figure Drawings

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I’m currently taking Advanced Figure drawing and I’m really loving it. Even though I may not doing much life drawing for my career, I want to keep practicing. It’s still a dream of mine to have a dedicated art studio in whatever house we end up in.

Anyway. Here are some recent drawings. The last one is the most recent.

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My instructor for this class is David McClellan. His art is terrific, check it out at http://davemcclellan.blogspot.com/